Big Bucket Software you like to use
Inventory Selection Feedback
October 31st, 2005

Something I’ve noticed watching people try to pick up the game for the first time is that they don’t know how the heck to interact with the inventory. Essentially, the rule that determines when an Inventory Item is in the Actor’s hand, so to speak, and when he puts it back in his, um, pocket, isn’t something that be picked up intuitively.

To this end, I’ve modified the engine so that when the Actor is carrying an Inventory Item, the brightness of that Item will ‘pulse’. Seems sensible 🙂

Basically, what I was going for was some sort of feedback to say, ‘hey, you’ve just selected the torch’ as this was clearly getting people stuck. Nice and obvious now.