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Pocketball Now In Review
November 7th, 2009

Pocketball Waiting For Review

Technically it’s “waiting for review” but it’s pretty much the same diff from my end. It’s in. It’s done. I’m not sure how I feel about this right now. In one way, it’s a massive relief and a time to celebrate. My job is done and Pocketball will be selling… SELLING in a couple of weeks. In another way, it feels like I just handed in the final exam to be graded. And I don’t mean by Apple. Yes, Apple has to approve it and yes it is possible that they’re not going to like my keywords or they might fuss over this or that, but ultimately, Pocketball is going to end up in the App Store. The really scary stuff is what happens next. If people don’t buy the game, I’ve failed the final exam.

Okay, so of course people will buy the game. To be fair, I have a lot of confidence in Pocketball insofar as I know that it is really fun to play. It’s challenging and it’s addictive and I know people right now that are in love it. Not in a, “that’s a really swell game you got there, good luck with it” kind of way. I’m talking about a “can I borrow your iPhone? I really want to pass that level” kind of way. And that’s just brilliant. There’s a real buzz you get from knowing that someone enjoys using your software. It’s an even bigger buzz when you know that someone loves your game.

So what am I nervous about? I’m nervous because nobody needs games. Sure, nobody really needs TV Forecast either, but it was designed to service a need. A year ago I knew that if I could make TV Forecast the best app of its type, then it will make me money. This may have been naive but it worked. When it comes to games, I don’t know the equation for success. To be blunt, I’m nervous about the unknowns. The best I can do is make sure that Pocketball fun and exciting and hope that the promotional screenshots and video accurately portray what it is like to play. And yes, I think I’ve done this.

The other obvious step is to get the word out. The promo page, the twitter account, emailing review sites and keeping people informed here is all part of that process. Quietly hoping that Apple decides to feature Pocketball is a fairly significant part of that process too but I know that I would do well to keep my mind off things that I can’t influence.

So back to the happy thoughts: No matter what happens next, I know that I’ve accomplished something here. I’m proud of the game and I really hope you all love playing it. Expect to see it in the next few weeks.

  • Granted I love everything you do, I wish you the best luck on this game.
    The promo vid is awesome, I’ll buy the game as soon as it’s out, and be sure that I’ll tell all my friends about it.

  • […] Pocketball Now In Review Found 5 hours, 28 minutes ago Technically it8217s 8220waiting for review8221 but it8217s pretty much the same diff from my end It8217s in It8217s done I8217m not sure how I feel about this right now In one way it8217s a massive relief and a time to celebrate My job is done and Pocketball will be selling8230 SELLING in a couple of From: bigbucketsoftware.com […]

  • Forget how I stumbled onto your game / blog – but it looks great!
    Good luck with it – i actually can’t wait to play this game, the polish is fantastic.

    I actually submitted version 2.0 of my own app 2 days after the date you said you submitted yours, and now 2 days after yours was in review mine is in review. Sounds like a slow, but well oiled machine over there at apple.

    oneday,
    http://littlephysics.com

  • Just a quick revisit – bought the game, it’s great!

    the deleting is kind of odd though.
    Also did you use any framework for the sprites at all?

  • Hi Mario, thanks for the purchase – glad you like it.

    And no, I didn’t use a framework for the graphics (or sound) but if you were looking for one I would suggest cocos2d. I don’t have any first hand experience with it but it looked good.

  • Yeah I’m familiar with it – I used it on my own http://littlephysics.com app 🙂

  • thumpermat — 9:54 am on 22.11.2009

    Ibought it yesterday and have being playing it for an hour or so. Love the game, and some puzzles seem to me quite impossible.

    Do you plan to have a “hint” book or a “spoiler” at some time ?